Senior UI Designer hos Snowprint Studios i Stockholm
Designar och implementerar användargränssnitt för spel genom att skapa wireframes och mockups samt implementerar i Unity. Du har professionell erfarenhet av UI-design för spel, inklusive mobila gränssnitt och arbete i Unity.
Titel, arbetsplatsens namn och sammanfattning skrivna av AI utifrån annonsen.
Bra att veta
Lön
Inom yrkesgruppen Designer inom spel och digitala medier har de som jobbar i privat sektor i Stockholm i snitt 53 400 kr i månaden, varav 53 300 kr i grundlön. I hela landet, i privat sektor, tjänar hälften mellan 39 300 kr och 57 300 kr. Det är statistik för yrket, inte vad den här arbetsgivaren betalar.
Källa: SCB, lönestrukturstatistik 2025
Anställningen
Anställningen har inget slutdatum. Den kan börja med en provanställning på högst sex månader. Vill arbetsgivaren avsluta den under provtiden ska du få besked minst två veckor i förväg; annars blir den en vanlig tillsvidareanställning när provtiden är slut. Därefter krävs sakliga skäl för att säga upp dig, och uppsägningstiden är minst en månad, längre ju längre du har varit anställd.
Ett kollektivavtal kan ge andra regler än lagen.
Texten är skriven med AI och kan innehålla fel. Kontrollera med arbetsgivaren.
Källa: Lagen om anställningsskydd (LAS)
Arbetsgivaren
Snowprint Studios har annonserat 11 jobb det senaste året: 11 tillsvidareanställningar. Inom yrkesgruppen Designer inom spel och digitala medier har de annonserat 8 gånger de senaste två åren, den här annonsen inräknad.
Källa: vår sammanställning av Arbetsförmedlingens annonser
Senior UI Designer
Would you like to shape how players experience a game, from the first interaction to the details that make each feature easy and enjoyable to use?
As a Senior UI Designer at Snowprint, you'll design and implement UI for our games, working closely with designers, developers, artists, and other disciplines to turn ideas into experiences that players can use and enjoy. You'll have ownership of your work, from early concepts and wireframes through to testing and improvement.
At Snowprint Studios, we believe that kindness, collaboration, curiosity, and self-leadership are what make great games possible. We work in small teams where people are trusted to take ownership, share ideas openly, and contribute beyond their own discipline. You'll have the opportunity to shape how we approach UI, establish good practices, and help create experiences that put the player first.
What you'll be doing
You'll design UI for new features and game systems, creating wireframes, mockups, and interaction patterns that make complex functionality clear and easy to use. You'll bring your designs into Unity using UI Toolkit, working hands-on to turn them into polished, functional experiences.
You'll playtest and evaluate your work regularly, gathering feedback and using it to improve the player experience. You'll work closely with game designers, client developers, artists, and other team members throughout planning, development, and testing.
You'll also contribute to how we work with UI as a discipline. This includes establishing best practices, creating useful workflows, and helping maintain consistency across the game. You'll have room to influence the direction of the UI while balancing design principles with the practical realities of production.
Is this you?
You're an experienced UI Designer with professional experience designing for games, including mobile and touch interfaces. You have worked on at least one game in a free-to-play, midcore, turn-based strategy, live-operated, or external IP environment, with experience across several of these areas being particularly relevant.
You have experience implementing UI in Unity, and if you have experience with UI Toolkit that would be great. You're comfortable working with tools such as Figma, the Google Suite, and Adobe Suite, and have experience with version control such as GitHub.
You care about practical UI/UX design and getting your work into the hands of players. You understand common patterns and best practices in mobile games, but also know when consistency needs to give way to a better solution for the player or the product.
You pay attention to detail and understand that not every problem needs a perfect solution. You're comfortable giving and receiving feedback, asking questions, and discussing your ideas openly. You take ownership of your work and enjoy working with others to find solutions that balance design, technical constraints, and production needs.
Where you'll work
Our Stockholm studio is located in Södermalm, with a hybrid working model. We work from the office on Tuesdays and Fridays to support collaboration and social interaction. Other days, you can work from wherever you feel most productive. We provide the setup and tools you need to work comfortably.
Good to know
We are an international company with many nationalities represented. Our company language is English, so your application should therefore be in English.
Avsnitt som inte handlar om jobbet är utelämnade. Hela annonsen finns hos Arbetsförmedlingen.
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