Concept Artist hos Snowprint i Stockholm
Skapar koncept för karaktärer, kläder, miljöer, rekvisita och key art för mobilspel. Du har professionell erfarenhet av att ha arbetat med minst ett släppt spel.
Titel, arbetsplatsens namn och sammanfattning skrivna av AI utifrån annonsen.
Bra att veta
Lön
Inom yrkesgruppen Designer inom spel och digitala medier har de som jobbar i privat sektor i Stockholm i snitt 53 400 kr i månaden, varav 53 300 kr i grundlön. I hela landet, i privat sektor, tjänar hälften mellan 39 300 kr och 57 300 kr. Det är statistik för yrket, inte vad den här arbetsgivaren betalar.
Källa: SCB, lönestrukturstatistik 2025
Anställningen
Anställningen har inget slutdatum. Den kan börja med en provanställning på högst sex månader. Vill arbetsgivaren avsluta den under provtiden ska du få besked minst två veckor i förväg; annars blir den en vanlig tillsvidareanställning när provtiden är slut. Därefter krävs sakliga skäl för att säga upp dig, och uppsägningstiden är minst en månad, längre ju längre du har varit anställd.
Ett kollektivavtal kan ge andra regler än lagen.
Texten är skriven med AI och kan innehålla fel. Kontrollera med arbetsgivaren.
Källa: Lagen om anställningsskydd (LAS)
Arbetsgivaren
Snowprint har annonserat 11 jobb det senaste året: 11 tillsvidareanställningar. Inom yrkesgruppen Designer inom spel och digitala medier har de annonserat 8 gånger de senaste två åren, den här annonsen inräknad.
Källa: vår sammanställning av Arbetsförmedlingens annonser
Concept Artist
Do you have an eye for detail and a passion for creating awesome character design concepts, magical environment concepts and whatever is needed to enhance game experience? Are you excited about crafting vibrant visuals for mobile games that captivate millions of players?
As a Concept Artist at Snowprint, you'll have a broad role with plenty of room to influence the visual direction of our new game project. You'll mainly work on character and outfit concepts, but also contribute to props, items, environments, key art, and whatever else is needed to bring the game's visual world together.
You'll be part of a small team where your ideas and perspective matter. You'll work closely with the Art Director, other artists, designers, and developers, with the freedom to take ownership of your work and find solutions rather than simply working from a list of tasks.
At Snowprint, we believe that kindness, curiosity, collaboration, and a shared passion for making great games are key to creating a good place to work and great games.
What you'll be doing
You'll primarily create concepts for characters and their outfits, developing ideas that can be translated into 3D models and eventually brought into the game. You'll work from early ideas through to more detailed concepts and turnarounds, making sure your designs communicate the character clearly and give the 3D team what they need to take them further.
You'll also create key art and title screens, as well as concepts for props, items, environments, and other visual elements when needed. The role gives you the opportunity to work across different types of concept art and contribute to the overall visual quality of the game.
You'll work closely with the Art Director and the rest of the art team, sharing work early, discussing ideas, and responding to feedback throughout the process. You'll be encouraged to explore different approaches, adapt your style to the needs of the game, and keep moving rather than over-polishing before getting feedback.
Is this you?
You're an experienced Concept Artist with professional experience working on at least one released game. Experience from a stylized, fantasy, or high-fidelity game is particularly relevant.
You have a strong understanding of character design, including anatomy, proportions, clothing, poses, lighting, composition, mood, and surfaces. You know how to make designs feel visually interesting while still having a clear function and purpose.
You understand the path from concept to 3D. You know how to create clear character turnarounds and other concepts that give 3D artists what they need to build and implement the asset.
You're adaptable and comfortable working within an established art direction. You can adjust your style to what the game needs and are comfortable working across characters, props, environments, and key art.
What we'll be looking for in your portfolio
Strong character / creature appeal and design fundamentals
Dynamic / interesting character presentation
Work samples showing confidence in human and animal anatomy
A strong understanding of light and material behaviour
Clear character sheets for 3D artists
Where you'll work
Our Stockholm studio is located in Södermalm, with a hybrid working model. We work from the office on Tuesdays and Fridays to support collaboration and social interaction. Other days, you can work from wherever you feel most productive. We provide the setup and tools you need to work comfortably.
We're unable to support relocation for this position, so you need to be based in Stockholm, Sweden.
Good to know
We are an international company with many nationalities represented. Our company language is English, so your application should therefore be in English.
Avsnitt som inte handlar om jobbet är utelämnade. Hela annonsen finns hos Arbetsförmedlingen.
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