Game Director hos Sharkmob i Malmö
Definierar och leder den kreativa visionen för ett multiplayer-spel, inklusive gameplay och meta-game. Kräver betydande erfarenhet av spelutveckling samt erfarenhet av att ha släppt minst ett multiplayer-spel.
Titel, arbetsplatsens namn och sammanfattning skrivna av AI utifrån annonsen.
Bra att veta
Lön
Inom yrkesgruppen Designer inom spel och digitala medier har de som jobbar i privat sektor i Sydsverige i snitt 47 000 kr i månaden, varav 46 900 kr i grundlön. I hela landet, i privat sektor, tjänar hälften mellan 39 300 kr och 57 300 kr. Det är statistik för yrket, inte vad den här arbetsgivaren betalar.
Källa: SCB, lönestrukturstatistik 2025
Anställningen
Anställningen har inget slutdatum. Den kan börja med en provanställning på högst sex månader. Vill arbetsgivaren avsluta den under provtiden ska du få besked minst två veckor i förväg; annars blir den en vanlig tillsvidareanställning när provtiden är slut. Därefter krävs sakliga skäl för att säga upp dig, och uppsägningstiden är minst en månad, längre ju längre du har varit anställd.
Ett kollektivavtal kan ge andra regler än lagen.
Texten är skriven med AI och kan innehålla fel. Kontrollera med arbetsgivaren.
Källa: Lagen om anställningsskydd (LAS)
Arbetsgivaren
Sharkmob har annonserat 18 jobb det senaste året: 17 tillsvidareanställningar och 1 behovsanställning. Inom yrkesgruppen Designer inom spel och digitala medier har de annonserat 15 gånger de senaste två åren, den här annonsen inräknad.
Källa: vår sammanställning av Arbetsförmedlingens annonser
Game Director
The role
As Game Director, you will be a key creative and design leader on the project, responsible for defining and championing the vision for the game's core loop, gameplay, and meta-game.
You will work closely with the Chief Creative Officer, producers, directors, and discipline leads to turn that vision into a cohesive, engaging, shippable, and commercially successful game. You will balance creative ambition with production realities, player feedback, data, and the evolving needs of a live multiplayer game.
This is a hands-on leadership role on site. We are looking for someone who enjoys spending time in the build, playing alongside the team, understanding the game at a detailed level, and helping teams make strong decisions about gameplay, systems, quality, and scope.
You will not be expected to have every answer yourself. A big part of the role is creating clarity, bringing together expertise from across the team, and making decisions when the project needs them.
Responsibilities
As Game Director, you will be a key creative and design leader on the project, responsible for defining and championing the vision for the game's core loop, gameplay, and meta-game.
You will work closely with the Chief Creative Officer, producers, directors, and discipline leads to turn that vision into a cohesive, engaging, shippable, and commercially successful game. You will balance creative ambition with production realities, player feedback, data, and the evolving needs of a live multiplayer game.
This is a hands-on leadership role on site. We are looking for someone who enjoys spending time in the build, playing alongside the team, understanding the game at a detailed level, and helping teams make strong decisions about gameplay, systems, quality, and scope.
You will not be expected to have every answer yourself. A big part of the role is creating clarity, bringing together expertise from across the team, and making decisions when the project needs them.
What you'll do:
- Define and communicate the game's gameplay vision, pillars, and player fantasy, helping every discipline work toward a shared experience
- Guide, support, and review the development of core gameplay systems and features
- Shape the balance between PvP, PvE, and PvPvE elements to create sessions that feel meaningful, fair, and replayable
- Work with insights from analytics, internal playtests, focus tests, closed alphas, and player feedback to identify opportunities and improve the game
- Partner with production and discipline leads to define scope, priorities, milestones, and content cadence
- Establish clear quality bars for combat, game feel, onboarding, and the overall player experience
Collaborate with live operations, monetization, publishing, and community teams to develop a post-launch roadmap that creates long-term value for both players and the business
Communicate and represent the game's vision internally and, when needed, with publishers, platform holders, press, and the community
Mentor and support design and creative leaders, helping them grow and take ownership
Help the team navigate difficult creative and production trade-offs, making clear decisions when needed and taking responsibility for their outcomes
Foster a culture of iteration, constructive feedback, and frequent hands-on play
Requirements
- Significant professional game development experience, including experience in a senior creative, design, or game leadership role
- Experience shipping at least one multiplayer game, ideally with substantial ownership of gameplay, systems, or creative direction
- Strong systems-design instincts and an ability to reason about areas such as progression, economies, risk and reward, encounter pacing, and session structure
- Experience leading or working closely with multidisciplinary teams across areas such as design, art, engineering, UX, and production
- A strong understanding of multiplayer game development and the ways player behaviour, telemetry, playtesting, and community feedback can inform design decisions
- Excellent communication skills in English, with the ability to create alignment around a vision across both development teams and senior stakeholders
- The ability to make thoughtful design and scope trade-offs while working within real production constraints
- A collaborative leadership style, with the confidence to make decisions while drawing on the expertise of the people around you
- Bonus points
- Any of the following would be a bonus, but we don't expect one person to bring all of them:
- Deep knowledge of multiplayer shooters and a strong understanding of why different approaches within the genre work
- Experience designing or directing games that combine PvP and PvE systems
- Experience with extraction shooters or session-based multiplayer games
- Experience working on a live-service game after launch
- Experience with Unreal Engine or another large-scale proprietary game engine
- A background in competitive FPS or TPS design, including areas such as weapon balance, movement, hit registration, networking constraints, or combat readability
- Experience working closely with UX, user research, analytics, or player-insights teams
- Experience taking a multiplayer game through alpha, beta, soft launch, or other large-scale external testing
- Experience building games for console and PC audiences
- An understanding of matchmaking, skill distribution, retention, and the social dynamics of multiplayer games
- Experience growing or mentoring senior designers and design leads
- Experience presenting a game or creative vision to external partners, press, or player communities
Above all, we're looking for someone with strong creative judgement, a genuine curiosity about how players experience games, and the ability to bring a team together around a clear and compelling vision.
Avsnitt som inte handlar om jobbet är utelämnade. Hela annonsen finns hos Arbetsförmedlingen.
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